- Fixed /business couple of them was dublicated, removed them also added pickups to them.
• Using /business command if you are near your business won't show all business list only your current menu.
• Business owner, can select the gas price for his own fuel station, 1 to 100$/L.
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• New command /coll (collection), show's vehicles you can find around whole map each of them has 10 parts you need to find, before unlocking new vehicle parts you have to find other vehicles first. Currently there are 5 vehicles you can try to find, first vehicle is "masinos ID", after unlocking you will see the price for it and you can sell it to server or take as you own, it will appear in /vehicles section, if you have atleast 1 empty vehicle spot.
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- Added driver reputation.
• Ranks: Rookie 0, Reliable 100, Professional 250, Expert 500, Legend 800. Each rank provides a +2% bonus to the reward (Legend offers a total of +8%).
• EXCLUSIVE orders: Starting from the 'Reliable' rank, one orange EXCLUSIVE order may appear in the /work list. The probability is 25/40/55/75%, with a bonus of +20/30/40/50%. The bonus is paid only if the cargo is delivered in at least 85% condition.
• Reputation increases: +2 for delivery, +3 for 100% condition (+2 for 90%+ condition), +1 if no camera captured an image, +2 for an urgent order delivered on time, and +4 for EXCLUSIVE.
• Reputation decreases: -4 for a speed camera, -3 for a condition below 75% (-6 for below 50%), -2 for a late urgent order, -15 for a destroyed cargo, and -5 for a damaged or cancelled EXCLUSIVE order.

- The Great Logistics Crisis (starts once per 8 - 10 hours sometimes less:
• Goal: 8 + 3 loads per connected player (between 15 and 60). Time limit: 45 minutes. Any /work delivery counts.
• Progress is displayed at the top center of the screen, e.g., “Loads: 12/40 Time: 23:15”. When less than 5 minutes remain, the time turns red. Each delivery is announced in the chat, as are the 25%, 50%, and 75% milestones.
• If the goal is reached, every player who has delivered at least one load receives $150,000 + 30 XP, plus $50,000 and 10 XP for each load they delivered. This applies to up to 6 loads, for a maximum of $450,000 and 90 XP. The best driver is also announced.
• /event shows the overall progress and how many loads you have delivered yourself.
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- Cargo Insurance:
• When you pick up a cargo via `/work` (as well as `/cwork` or while in a convoy), a "Cargo insurance" window with a price appears immediately. If you decline, you can still purchase insurance later using the `/insure` command—but only as long as the cargo has not yet been loaded.
• Price: 8% of the base fee (12% for fragile cargo), with a minimum of $500. If the job is cancelled, the money is non-refundable.
• Upon the submission of a damaged shipment, the insurance provider reimburses 70% of the amount charged for the damage. This payout is non-taxable and appears as a separate line item in the report.
• If the cargo is destroyed, the payout amounts to up to 40% of its value, calculated in proportion to the distance traveled along the route. This prevents attempts to game the system by intentionally destroying the cargo immediately after loading. The penalty to one's reputation remains unchanged.
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- Added new /lvl ADR - dangerous cargo:
• You can only increase your ADR starting from player level 10. While your level is lower, the button displays “NEED LEVEL 10”.
• Starting from ADR level 1, a 6th blue cargo marked "ADR" may appear in the /work menu, making the "extra" cargo the 7th one. There is a 5% chance for each level, reaching 100% at level 20. When the ADR level is 0, no ADR cargoes appear at all.
• The compensation for ADR cargo increases by +2% for each level. This is reflected in the /work price and the delivery report.
• Orange hazardous cargo placards are attached to the trailer (at the rear and on both sides). When the condition of the cargo drops below 75%, grey smoke begins to appear. Below 50%, the smoke becomes very dark, and a warning to drive carefully is displayed. Below 25%, an explosion occurs in the trailer; the cargo is destroyed, and the job is terminated. If the cargo was insured, the insurance provides compensation, just as in the case of standard destruction.

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Other Changes:

• You can now connect to 2 different accounts via your ip adress instead of 1.
• /auction will no longer hold regular vehicles auction becouse they are way cheaper to buy new, also after auction ended it will reroll new one after 1 minute.
• GPS navigation will load whole trip to your selected location instead of cutting after some distance.
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• Changed class selection now you can pick whatever skin you want (after first login after registration will be the main skin, other log ins will be saved what you choose on first one), and the class will be selected, officer class can only be selected by admin.
• Removed flatbed and duneride from /work, old trucks from server spawns has been removed.
• Changed vehicles maximum limit that you can own at once, from 10 to 5, but every vip level you have will add +1, also space can be bought via /credits +1 cost 50 credits can be bought 5 times, so overall limit is 20.
• Added /vehicles > select vehicle > "opportunity to use" - adds player, who can drive your vehicle even if its locked (for up to 5 people).
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