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• We have updated the cargo system; now, when transporting any cargo, its weight will be displayed. The heavier the cargo, the more consequences you will face while transporting it.
• Maximum speed is limited: 120 km/h at 10 tonnes, decreasing by 1.5 km/h for every additional ton, but not falling below 80 km/h. For example, a 25-tonne load allows for ~97 km/h. The limit is displayed on the HUD.
• During sudden braking, the cargo shifts, which compromises its condition, and the message “heavy load shifted!” appears on the screen. Cargo weighing over 20 tonnes is more susceptible to this.
• Fuel consumption increases: +1% for every ton over 10 tons, up to a maximum of +30%.


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• A random number for $25,000, e.g., ABC 123. If you don’t like the one offered, the “New one” button generates another.
• Custom text for $150,000. Up to 7 characters allowed: letters A–Z, numbers, spaces, and “-”. Lowercase letters are automatically converted to uppercase.
• In the /credits window, under the "CASH & PLATE" column, a "Custom number plate" option has been added for 2 credits. If you are currently in your vehicle, the license plate will be applied to it; otherwise, you can select a vehicle from your list of owned cars.
• The license plate is now also visible in the vehicle information under /vehicles.


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• The existing convoy system remains in use. When both players deliver the same cargo (from a /work job initiated by the leader) and are within 120 meters of each other, the newcomer receives a +25% bonus and the mentor a +15% bonus on their respective payouts (calculated before taxes, up to a maximum of $150,000), along with an additional +3 XP. This is reflected in the delivery report. The mentorship concludes once the newcomer reaches level 10. If, during this period, they have completed at least 15 joint deliveries, the mentor receives $1,000,000 and the newcomer receives $500,000. If the mentor is offline at that time, the reward is granted the next time they log in.

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• When you load cargo, there is a 12% chance that something will break down on the road. For any given player, a breakdown occurs no more than once every 40 minutes. Breakdowns do not happen on short routes (up to 1.2 km), nor do they occur with Halloween cargos.
• The breakdown occurs while driving, somewhere halfway (when 25–75% of the journey to the destination remains).
• Blown-out tire: one wheel definitely blows out, but you can continue driving slowly.
• Overheated engine: first, a 15-second warning with a countdown. If you stop and turn off the engine during this time, it cools down in 75 seconds. If not, the engine shuts off for 4 minutes.

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• Get out by the truck and select the spare tire or toolbox via /inv. The repair takes 8 seconds and includes an animation.
• /roadhelp summons a mechanic, who arrives within 45 seconds. The cost is $5,000 per tire and $7,500 for the engine, payable upon their arrival.
• You can purchase supplies at a mechanic's garage using the `/roadkit` command: a wheel costs $3,000 and a toolbox costs $4,000; you can carry a maximum of 3 of each. Every player receives one of each for free to start.
• /repair also fixes everything in the garage; a $2,000 fee is added for the repair. /tow also works.


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• Rain: the maximum speed when carrying cargo is 110 km/h. The road is slippery, so impacts and sudden braking cause 25% more damage to the cargo. An additional penalty of up to +15% applies.
• Fog: low visibility, speed limit 95 km/h. Surcharge up to +12%.
• Nighttime (game time 22:00–06:00): bonus of up to +10%, no restrictions.
• The bonus is calculated based on the distance traveled under those conditions. If it rained for half the journey, you get about +8%. Time spent stationary or AFK does not count. Rain combined with nighttime yields up to +25%.
• A new line has appeared in the in-game HUD, e.g., "rain night bonus: +18%". In the delivery report, bonuses are shown separately: "Rain bonus", "Fog bonus", and "Night delivery bonus". The player receives a notification when loading cargo or when the weather changes.
• The surcharge is added to the demand, rush, reputation, and ADR surcharges, while the condition of the cargo further reduces the final amount.


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• New class: cargo planes (no level requirement).
• You will need to deliver cargo within a set time using the Maverick helicopter. If you fail to meet the deadline, you will only be paid for the cargo successfully delivered, rather than for the entire route; each route consists of 2 to 4 drop-off locations.
• If you guess in time, you receive an additional bonus.
• You receive a reward after every unloading.
• Dodo is primarily intended for simple tasks—specifically, distributing flyers around the city. You simply fly to a designated location, drop the flyers, and receive a reward. You move from one spot to another, dropping off flyers; naturally, you must first pick them up from a specified location. You can carry up to 10 batches of flyers at a time.
• The loading location varies, it is not always the same.
• Weather and night: the same factors, only fog is even more dangerous for an aircraft.
• Rain provides +15%, and nighttime (22:00–06:00) provides +10%, just as it does for trucks.
• Fog provides +25% for aircraft, while for trucks it is only +12%.
• For the plane flight, a bonus is added to the final payout and is shown separately in the summary. In the Maverick and Dodo missions, it is added for each delivery.
• Airplanes have a separate speedometer—one better suited for use in the air—unlike those found in ground vehicles.
• When you are in a plane or helicopter, the GPS route line is no longer displayed—neither in pilot jobs (/flight, /helicargo, /flyers) nor via /gps. You will only see the checkpoint and a marker on the map.
• Cargo planes (/flight) are unlocked based on rank:
• Student Pilot, from 0 jobs: Beagle (100% pay)

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• Aerial photography. You need to fly through 5 points. The quality of the photos depends on the altitude (ideally 40–90 m) and speed (up to 120 km/h), and you are paid for each photo.
• Parachutists. Land at a random airfield and pick up 1–4 parachutists. Above the target, at an altitude of over 120 m, press Y (or /drop). The bonus depends on your accuracy.
• Rescue supplies. Pick up 2–4 crates and drop them into the mountains using the Y key. The closer you land them to the target, the higher the payout. If a crate lands more than 120 m away, it is considered lost.
• Banner. A banner is attached at the airfield and must be towed over the designated area for 90 seconds within an 8-minute period. If the required duration is not met, a partial payment is made.
• VIP flight. You transport a passenger from one airfield to another. Sudden maneuvers and damage reduce comfort, and the size of your tip depends on that comfort (up to +50%).
• First Officer, from 100 jobs: Shamal (140%)

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• Business charter: 2–6 VIP passengers. You must depart from the airport within 90 seconds; a delay results in the loss of one star and a 50% reduction in tips. Abrupt maneuvers, dives, and sustaining damage lower the comfort level—which in turn determines your tips (up to +40%) and your rating (1–5 stars).
• Medical flight: the timer is based on distance. The sooner you land, the higher the reward (60–100%). If you are late, the cargo spoils and there is no reward.
• Valuable cargo: highest reward. 1–3 flashing red interception zones appear along the route on the map. Entering any of these zones results in the loss of 30% of the cargo.
• Reputation and Regular Clients: The star rating of each Shamal job affects your reputation (5★ grants +3, 1★ deducts −2). Reputation tiers—Trusted (25), Preferred (75), and Elite (150)—increase all Shamal rewards by 10%, 20%, and 30%, respectively. Upon reaching a reputation of 25, a "regular client" (with a specific name) appears in the menu, offering a +25% reward bonus.
• Captain, from 500 jobs: Nevada (180%)

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• Heavy cargo (equipment, construction materials, vehicles, etc.): transported to another airport. The reward increases by +6% for every ton. The heavier the cargo, the slower the aircraft climbs and the longer it takes to brake on the runway.
• Humanitarian aid: 3–5 pallets with parachutes, which you drop over towns using the Y key or the /drop command. The reward depends on your accuracy.
• Logistics Bridge: Upon landing, the tag "[AIR FREIGHT]" is displayed to everyone. A cargo job—with a pickup location near that airport—appears in the first line of the `/work` menu for truck drivers. This offer remains valid for 20 minutes. When a driver delivers the cargo, they receive a 30% bonus, and you receive 25% of their earnings, provided you are logged in.
• Military Contract: Unlocked after completing 800 pilot jobs. You must fly along a corridor passing through 3 markers. If you stay outside the corridor for more than 5 seconds, you lose 20% of the reward. If this happens 3 times, the contract is cancelled. At the end, you drop off the cargo at Area 69, K.A.C.C., or the Easter Basin base.
• Long-haul trip: 3–5 stops at airports. Each leg is paid for immediately, and you receive a +50% bonus for the entire sequence.
• Fuel and weight: before a heavy haul or a long trip, you choose to load 40%, 60%, 80%, or 100% fuel. A table shows you the resulting cargo capacity, the range you can cover, and the payment you will receive. If the range is insufficient for the distance, it is displayed in red. If you run out of fuel, the engines shut down, and you have to glide. The HUD indicates how much fuel remains.
• Senior Captain, from 1.600 jobs: Andromeda (240%)

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• Examination: The Andromada rank unlocks the "Senior Captain" role, but the first flight via `/andromada` serves as an examination. You are evaluated on: a smooth flight (40 points), a gentle landing (40 points), and time (20 points). A score of 70/100 or higher is required to pass. Upon passing, you receive the `[Sky Captain]` title in the chat, a uniform (skin 61), and access to other jobs. Until then, the `/flight` command will not work.
• Mobile warehouse: the pilot begins the operation and waits for up to 3 minutes. The trucker approaches to within 40 meters and types `/board`. There is space for up to 2 trucks. During the flight, the trucker monitors the aircraft; upon landing, they arrive at the airport with their truck and trailer. Both parties receive a reward.
• Air Bridge: active only during the Logistics Crisis. One flight counts as 5 units of cargo, and the entire server can see the progress bar.
• International contract: 7 points across the sea. Along the way, there are 2 storms with turbulence. There is a 30% chance of having to turn back, in which case 40% is paid out. Otherwise, it offers the highest reward in the game.
• Malfunctions: the engine catches fire randomly, pressure is lost (requiring a descent below 150 m within 40 seconds), or the landing gear gets stuck. You must land at the nearest airport. Doing so earns you a $150,000 bonus, and—the first time it happens—an "Emergency Ace" notification. This achievement does not appear in the `/ach` list.
• Crew: the captain types /crew [id], the co-pilot uses /crewaccept, and you can leave by using /crewleave. The co-pilot can see navigation, speed, altitude, and the aircraft's condition. Both receive a +20% bonus and a shared rating.
• /skycaptain displays your Andromeda statistics.

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• Your rank increases with every completed pilot job: /flight, /helicargo (provided at least one cargo shipment has been delivered), and /flyers. When your rank increases, you will receive a notification indicating which aircraft has been unlocked. The /pilotrank command displays your current rank, the number of jobs remaining until the next rank, and which aircraft have been unlocked.
• Pilot class got new /lvl.

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• Teleporter to /work location has been removed, instead of it you will receive /rep points depending on your vip level every 5mins.
• Administration command /flymode can be gives by admin to normal player.
• The glasses that everyone receives in their `/inv` (inventory) provide a +5% bonus to seasonal XP when equipped. These glasses can be upgraded; each upgrade costs $100,000 and adds an additional +2.5% to seasonal XP. You can upgrade them up to a maximum of +100% additional seasonal XP. Upgrades are performed via the `/inv` menu by selecting the glasses.

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• Updated /vehicles window.

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• Added /work command to textdraw, you can switch it back to normal command via /settings.

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• Added /invites system, you can invite players with your referal code or link, player has to play 60mins in order for you to claim the rewards.

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• To vote shop in forum using UCP has been added more store items, that can be exchanged to game currency by just writing your name and selecting the reward you want to claim.
• New command /fp - first person, can be toggled with /settings.

• Silver peek now will be visible in minimap.
• The player who has atleast 20 level can now create /races and test them, if you want to see the race in pool ask admin to look at it if it goes like normal race it can be turned on for hourly races pool. One player can make 2 races once one is approved they can make another one and so on.

• Vip from lvl 3 and up can use /goto command, it teleports you to another player without vehicle.
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